Info pages
Teen Pages
Special Features
Services

Greeting Card

Alex's Pages

 


Homeworld: Cataclysm

Article Published: Tuesday, October 17, 2000 (Vol.6 No.201)
Game Review By Alex Dennis
E-mail: alex_bigballer@yahoo.com
Publisher: Sierra Studios
Developer: Barking Dog Studios
Similar to: Starcraft
Category: Real-Time Strategy (RTS)
ESRB Rating: Everyone
System Requirements: PII 266 Mhz, 32MB RAM, Win 9x
 

It has begun! The Beast has come out of hiding and is attacking your small group of Acolyte strike craft. You quickly assemble a fighting force of Mimics, Sentinels and Leech breeching pods. But within seconds the only spacecraft in the vicinity are your mother ship and the ones controlled by the Beast. As you deploy more and more craft from your mother ship, the Beast infects them, putting them under its control. Your army is getting smaller and its army is getting much larger. With nowhere to run, can you survive? Attention Starcraft fans! Let me introduce Homeworld: Cataclysm, or maybe more fitting "Starcraft in 3D-Space." Just like Starcraft this game is built around alien beings, the two main races being the Kushan and Taiidan races. And as you may have already guessed, these two are definitely not on friendly terms. In fact, these two have been feuding for generations. This on-going war has caused much damage to each race, especially the Kushaanites. After defeating the Taiidan Empire in order to reclaim their ancient homeworld of Hiigara, the Kushan found themselves almost powerless on their new planet.

You play the role of the Somtaaw, an industrious clan of Kushan colonists who are determined to forge a new future in the stars. These will not accept defeat and have constructed an advanced mining vessel called the Kuun-Lan to aid them in their mission. Shortly after setting off on their quest, however, the Somtaaw come across something quite horrifying, namely the Beast. A mixture of organic material and advanced machinery, this entity is seemingly unstoppable. It threatens to rid the galaxy of all life! Using its infection weapon, it hast the ability to take control of spacecraft as well as its crew. You must stop the beast or ultimately lose Hiigara, the homeworld many Kushan lives were sacrificed for. The Kuun-Lan is where all your defense and attack mechanisms are to be found. It functions very much like the Terran Command Center in Starcraft, one major difference being that all additional structures are built as add-on modules to the main ship. These modules enhance the ships abilities and can change it into can advanced research facility or a fighting powerhouse. There are varying class of personal at your disposal. The most important, probably are the non-combat ships, such as the worker and processor. These harvest raw materials from asteroids, salvage used material from damaged ships, repair your damaged craft and to a minimal degree may be used to attack enemy vessels. The material acquired by these workers is used in the production of other craft and the construction of add-on modules. Another important class is the strike-craft. These are simple, one pilot vessels that will form the basic structure of your army. Each one has a specialized ability. Included in this group are the Recons, Sentinels, Acolytes, Mimics, Leech Breaching Pods, just to name a few. Next we have the larger capital ships. These have each have a small crew assigned to them. There are the frigates, such as the Multi-beam Frigate and Hive Frigate. And also in this class are the Destroyer, the Carrier and the massive Dreadnought. You use your command ship (Kuun-Lan) to assemble these craft. All large ships, the command ship and the capital ships, can travel at high speeds using hyperspace. Since the small strike-craft and workers cannot do so, the command ship is equipped with a hanger that may be used to dock such vessels. The Carrier may also hold strike-craft; it may construct them just like the command vessel. This wide variety of personnel makes the number of probable strategies quite extensive. In order to maintain a large army though; it is vital to have enough support systems for everyone. To increase your support capability you will frequently have to add support modules to the command ship as your army grows. Another great aspect of this game is the ability to research new technologies. You may enhance the amour, weapons and functionalities of all your personnel, but it will cost you the expenditure of some resources (the materials harvested by the workers). Combining these elements with tact and planning will lead to victory over the Beast.

Ratings (on a scale of one to five)

Graphics (*****): Fantastic Graphics! The details on each ship were easily distinguishable and they even feature moving parts. You can see clearly the operation of the weapons and flight mechanisms on each ship.

Interface (****): This game ran smoothly, even with the heavy graphical detail. The menus weren't anything fancy, but they were easy to use and understand. The layout of the game screen made gameplay much easier. For instance when researching or building craft a meter appeared in a prominent place tracking progress. I really appreciated that feature. It made reacting to enemy attack less frantic.

Gameplay (*****): I must commend the designers of this game. It took little time to learn the controls for the game, and once I had that mastered this game quickly became a part of my life.

Multiplayer (*****): For those who don't know, multiplayer is the aspect of a game that allows a gamer to play other gamers across a network. When it comes to multiplayer, strategy games always rate high and Cataclysm is no exception. It supported a number of network platforms including TCP/IP, LAN, and IPX. In this format the gamer has the option of playing the Beast. The Beast cannot research, but may learn from the technologies of the ships that it infects. To make things fair, the Kuun-lan are able to produce a vaccine for the infection virus, but this can only be done in the multiplayer setting.

Sound FX (****): Realistic! I'm not sure what Mimics are really supposed to sound like when they execute their kamikaze attack, but just like all the other sound effects in this title I've got to say that it was far from plain old fiction.

Musical Score (****): Tribal drums and a nicely put together orchestra lend wonderfully to the spacey atmosphere of Cataclysm. A number of games fall down in this category because of frequently repeating tracks. If the tracks repeat in Cataclysm I haven't yet noticed.

Intelligence & Difficulty (*****): The AI (Artificial Intelligence) of this game is marvelous. Your pilots actually increase in intelligence as they experience more battles. Not to mention your enemies. I thought I figured out how to keep my ships from being infected by the Beast. I would make my Mimics disguise as Asteroids, come close to some Beast ships and then destroy them all. The fourth time I tried this strategy the Beast ships attacked without hesitation.

Overall (*****): I really love Starcraft, so naturally I'd give Cataclysm five stars. Does it really deserve five stars? Here is what others thought.

"Nuff Vibes!" - Sharone Dennis

"It's absolutely fantastic!" - Christina Robinson

"Way cool 3-dimentional images" - Shane Dennis

"It is a visceral and involving experience" - Matt Plumb

Back | Home | Disclaimer | Credits | Contact Us | Guest Book


 
© Copyright 2000, Lexicom Inc. | All Rights Reserved. Reproduction of this site in any manner is punishable by applical laws. Webmaster: Alex Dennis