3D Ultra Pinball Thrillride 
                
                   
                    | Article Published: Tuesday, October 31, 
                      2000 (Vol. 6 No. 211) | 
                   
                    | Game Review By Alex Dennis | 
                   
                    | E-mail: alex_bigballer@yahoo.com | 
                   
                    |  | 
                   
                    | Devleoper: Sierra 
                      Attractions | 
                   
                    | Category: Arcade - Pinball | 
                   
                    | System Requirements: P133, 32 MB RAM, Win 9x | 
                   
                    | ESRB Rating: Everyone | 
                   
                    |  | 
                
                 What do you get when you mix plain, old Pinball, 
                  an exciting amusement park and 3D technology? 3D Ultra Pinball 
                  Thrillride! Of Course! Contrary to the usual pinball game 
                  of merely using flippers, to direct a ball into special areas 
                  to gain points, without allowing it to fall between the flippers 
                  and out of play, Thrillride presents a more interesting challenge. 
                  The main table is based on the famous Hershey Park in Pennsylvania, 
                  USA. And a number of the rides and attractions of this park 
                  have been miraculously integrated into game-play. There are 
                  15 amusement park rides that appear on the table when appropriately 
                  triggered and each one presents its own challenge. There are 
                  two main zones worthy of mention namely the Fun Zone and the 
                  Thrill Zone. When you successfully direct a ball into the Fun 
                  Zone, the challenges that you may encounter are the Kissing 
                  Tower, Bumper Cars, Canyon River Rapids, Virtual Coaster, and 
                  Flying Falcon. Two of these put you on separate full-screen 
                  mini-tables: in Virtual Coaster you build your own roller coaster 
                  and then ride it (this is done from a first person perspective); 
                  and in Canyon River Rapids you aid floating rafts to escape 
                  by using the pinball to hit interfering rocks. The Thrill Zone 
                  consists of various roller coaster rides. These are the Great 
                  Bear (you attempt to hit passing roller coaster cars), Lightening 
                  Racer (featuring two coaster cars racing to the finish), Sidewinder, 
                  Sooper Dooper Looper, and Tidal Force (you direct the ball up 
                  a ramp). There is also a special mode called the Thrill Ride. 
                  There are 3 clocks positioned on the table and every time you 
                  hit one of these you decrease the initial waiting time of 50 
                  minutes by 5. When the waiting time reaches zero you automatically 
                  go into the Thrill Ride mode. In this mode, bright flashing 
                  arrows appear on the table pointing to various ride entrances. 
                  Your aim is to hit the ball into these rides as hard as you 
                  can. The trill ride meter then becomes active clocking the velocity 
                  of the ball for each ride you take on. When the reading on the 
                  thrill ride meter is at its maximum you then earn a thrill point. 
                  Presenting another great challenge is the multi-ball mode. This 
                  triggers automatically at periodic intervals and when it does 
                  you are challenged to keep track of three balls instead of one. 
                  With all this available activity, one is bound to get hungry. 
                  Knowing this made it fitting for Sierra to include a Snack Bar 
                  on the main table. Each visit to this facility will earn you 
                  a treat that is worth points! 
                 
 
                   
 
                
                Ratings (on a scale of one to five) 
                Graphics (****): For a pinball game, Thrillride 
                  excelled in this area. The designers did a good job of fitting 
                  the amusement park theme into the table. All the usual pinball 
                  chutes and bumpers have become coaster rides and bumper cars. 
                  A Ferris wheel and merry go round are also part of the ball 
                  movement. The only things that retain their original orientation 
                  are the flippers. My only problem was the rare occasion when 
                  it wasn't that easy to locate the ball's actual position among 
                  all these obstacles. 
                Interface (****): This title features a 
                  large host of customizable features. The menus are simple, following 
                  the ordinary windows format, making them easy to use and to 
                  understand.
                 Gameplay (****): This game is fun and 
                  addictive. I'm right now trying to finish this article quickly 
                  in order to play it one more time before I delete it. 
                Multiplayer (***): I see pinball as more 
                  of a single player game than a multiplayer game, so it was surprising 
                  to see such an option. Thrillride presents two multiplayer options. 
                  It allows for four players to compete on one computer, but not 
                  at the same time. Each player takes turns, going one after the 
                  other. The other option allows you to post your high scores 
                  on the Internet. 
                Sound FX (*****): The sound effects are 
                  the best part of this game. All the interactions of the ball 
                  with its environment are well represented. An announcer is present 
                  informing the gamer of the rides triggered and also presenting 
                  short instructions at the start of each challenge. 
                Musical Score (***): The music for this 
                  title was nice to listen to at the beginning, but I was not 
                  so enthused after playing the game a couple times. Generally 
                  the music doesn't affect game-play though, because the sound 
                  effects are far more important when playing pinball. 
                Difficulty (****): The level of difficulty 
                  can be customized in the options, but generally this game is 
                  full of difficult challenges. No matter how difficult the challenges 
                  seemed, though, they never became so difficult that they appeared 
                  frustrating and insurmountable. 
                Overall (****): In general, I believe pinball 
                  games are boring, which is why I was surprised to find Thrillride 
                  actually worth playing. This game is especially well suited 
                  for people who can't handle (or can't afford) games that require 
                  a lot of time and effort to learn. Such people are often condemned 
                  to playing simple card games like solitaire or FreeCell (Ugh!). 
                  If you fall into this category and you're becoming increasingly 
                  tired of playing these card games, then 3D Ultra Pinball Thrillride 
                  is the game for you. If you don't want to take my word for it, 
                  then you can download the FREE DEMO from the 3D Ultra Pinball 
                  Thrillride website (http://www.sierra.com/attractions/titles/thrillride/) 
                  and try it out for yourself.